دانلود مستقیم کتاب Unity in Action: Multiplatform game development in C#

Unity in Action: Multiplatform game development in C#

کتاب آموزش جامع و عملی برنامه نویسی و ساخت بازی و گیم بوسیله یونیتی به زبان سی شارپ : ویرایش دوم

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توضیحات کتاب

About the Technology

Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!


About the Book

Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.


What's Inside


  • Revised for new best practices, updates, and more!
  • 2D and 3D games
  • Characters that run, jump, and bump into things
  • Connect your games to the internet

About the Reader

You need to know C# or a similar language. No game development knowledge is assumed.


About the Author

Joe Hocking is a software engineer and Unity expert specializing in interactive media development.


Table of Contents


    PART 1 - First steps

  1. Getting to know Unity
  2. Building a demo that puts you in 3D space
  3. Adding enemies and projectiles to the 3D game
  4. Developing graphics for your game
  5. PART 2 - Getting comfortable

  6. Building a Memory game using Unity's 2D functionality
  7. Creating a basic 2D Platformer
  8. Putting a GUI onto a game
  9. Creating a third-person 3D game: player movement and animation
  10. Adding interactive devices and items within the game
  11. PART 3 - Strong finish

  12. Connecting your game to the internet
  13. Playing audio: sound effects and music
  14. Putting the parts together into a complete game
  15. Deploying your game to players' devices

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